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  • Diploma of Game Design and Development

Diploma of Game Design and Development

Torrens University Australia

Australia

1-37 Foveaux Street Surry Hills New South Wales 2010

Overview

A Diploma of Game Design and Development introduces the full spectrum of game art and design, from visual design fundamentals to illustration, game design conception and introductory development processes. Upon completion, you’ll possess the necessary technical skills and exposure to industry to work as an entry-level Game Developer or continue studies at a bachelor level.

This course introduces the full spectrum of game art and design, from visual design fundamentals to game design conception and introductory game development processes. You will be exposed to the technical tools and 3D construction techniques that are integral to the field. This diploma develops the necessary technical skills and exposure to game development processes to begin working in game development, or provide a clear pathway for further study.

Study Option

  • Tuition Fees
  • Duration52 Weeks
  • Intake03 June 2024 16 September 2024 17 February 2025
  • Study TypeOnline & Campus
  • Campuses Ultimo Campus
    New South Wales ( Inc. Sydney )
    46-52 Mountain Street Ultimo, 2007
    Torrens University Language Centre
    New South Wales ( Inc. Sydney )
    17-39 Foveaux Street Surry Hills, 2010
    Flinders Street campus
    Victoria ( Inc. Melbourne )
    196 Flinders Street Melbourne, 3000

Course Structure

This course comprises of six core subjects and two elective subjects.

Each subject involves 10 hours of study per week, comprising three hours of facilitated study and seven hours self-directed study.

  • Core

  • Electives

 

Core:

Requirements

Complete six core subjects. Additionally, you’re required to select two electives from the electives tab.

Core subjects

  • 2D Asset Creation | ACR101

  • Game Design Principles | GDP102

  • Design Context | DCX101

  • 3D Asset Creation | ACR103

  • Design Studio 1 | DSO102

  • Game Production Foundation | GPF104

 

Electives:

Requirements

Choose two electives.

Elective subjects

  • Animation Principles | ANP100

  • Beyond the Creative Industries | BCI100

  • Visual Language of Design | DGDVL100

  • Introduction to Programming | ITP122

  • Motion Design | DIG104A

  • Interaction Design | DIG103A

  • Design Studio 2 | DSO103

  • 2D Game Programming | GPR103

Career Outcomes

On successfully completing this qualification, you will have specific skills, knowledge and experiences to pursue employment in the game development industry in a variety of entry-level roles or develop your own entrepreneurial projects. You’ll also have the necessary foundation to pursue further study in related design and technology undergraduate degrees.

Potential career paths

  • Character Artist
    Average salary: $73,878 - $146,248
  • Game Designer
    Average salary: $78,000 - $145,250
  • Environment Animator
    Average salary: $72,750 - $97,716

Academic

Australian Year 12 or equivalent

Entry Requirement

Academic IELTS 5.5 (no band less than 5.0) or equivalent

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