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  • Bachelor of Game Design and Development

Bachelor of Game Design and Development

Torrens University Australia

Australia

1-37 Foveaux Street Surry Hills New South Wales 2010

Overview

A Bachelor of Game Design and Development expands on design, artistic and technical skills for creating modern games and interactive projects. It covers the creation of elements such as environments, characters and stories for immersive experiences, and provides hands-on experience with industry-standard software.

Throughout this game design degree you will work alongside lecturers who’ll offer practical industry insights while you develop enhanced skills in 2D, 3D, animation, environment art, character art and an understanding of user experience in games. Working in teams, you’ll develop electronic games across various platforms, including online, mobile and console in a similar environment to a real-world studio. As well as giving you practical skills, knowledge and design capability, the Bachelor of Game Design and Development also encourages a holistic approach, enhancing your soft skills such as communication, commercial acumen, and an understanding of business realities.

Study Option

  • Tuition Fees
  • Duration156 Weeks
  • Intake03 June 2024 16 September 2024 17 February 2025
  • Study TypeOnline & Campus
  • Campuses Ultimo Campus
    New South Wales ( Inc. Sydney )
    46-52 Mountain Street Ultimo, 2007
    Torrens University Language Centre
    New South Wales ( Inc. Sydney )
    17-39 Foveaux Street Surry Hills, 2010
    Flinders Street campus
    Victoria ( Inc. Melbourne )
    196 Flinders Street Melbourne, 3000

Course Structure

This course comprises of six core subjects, 11 specialisation subjects and five elective subjects.

Each subject involves 10 hours of study per week, comprising three hours of facilitated study and seven hours self-directed study.

 

Year 1:
Requirements:

Complete two core subjects and four specialisation subjects. Additionally, you’re required to select two electives from the electives tab.

 

Core subjects:

  • Design Context | DCX101

  • Design Studio 1 | DSO102

 

Specialisation subjects:

  • 2D Asset Creation | ACR101

  • Game Design Principles | GDP102

  • 3D Asset Creation | ACR103

  • Game Production Foundation | GPF104

 

Year 2:
Requirements:

Complete one core subject and five specialisation subjects. Additionally, you’re required to select two electives from the electives tab.

 

Core subjects:

  • Discover, Define, Develop, Deliver | DDD203

 

Specialisation subjects:

  • Advanced 3D Asset Creation | AAC202

  • Game Studies | GST201

  • Animation | ANI203

  • Rapid Game Prototype | RGP204

  • Game Development PlayStation | GDP204

 

Year 3:

Requirements:

Complete three core subjects and two specialisation subjects. Additionally, you’re required to select one elective from the electives tab.

 

Core subjects:

  • Problem Based Learning Studio | PBL202

  • Social Enterprise | SEN301

  • Work Integrated Learning | WIL302

 

Specialisation subjects:

  • Pre-Production Capstone 1 | PPR301

  • Production Capstone 2 | PRD302

 

Electives:

Requirements:

Choose five electives.

 

Elective subjects:

  • Animation Principles | ANP100

  • Beyond the Creative Industries | BCI100

  • Visual Language of Design | DGDVL100

  • Introduction to Programming | ITP122

  • Motion Design | DIG104A

  • Interaction Design | DIG103A

  • Design Studio 2 | DSO103

  • 2D Game Programming | GPR103

  • Hard Surface and Environment Modelling | HSE200

  • Procedural Geometry and Workflow | PGW200

  • Motion Graphic Design (pre-requisite DIG104A Motion Design) | MGD200

  • Wayfinding | CIN200A

  • Emerging Design Technologies (Commercial) | IDC206A

  • Portfolio | CDM303A

  • Persuasive Media Production (pre-requisite LAP200 Live Action Production) | PMP300

  • Lighting and Look Development | LLD300

  • Real Time Animation Production | RTA300

Career Outcomes

Everything you create during this course can go towards a high-quality portfolio of games-related assets, including a published professional-level game, to impress future employers and secure you a career in one of the many exciting fields of game development.

Potential career paths:

  • Character Artist
    Average salary: $73,878 - $146,248
  • Game Designer
    Average salary: $78,000 - $145,250
  • Environment Animator
    Average salary: $72,750 - $97,716
  • 2D/3D Animator
    Average salary: $72,750 - $97,716

Academic

Australian Year 12 or equivalent.

Entry Requirement

Academic IELTS 6.0 (no band less than 5.5) or equivalent.

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