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  • Bachelor of Software Engineering (Game Programming)

Bachelor of Software Engineering (Game Programming)

Torrens University Australia

Australia

1-37 Foveaux Street Surry Hills New South Wales 2010

Overview

A Bachelor of Software Engineering (Game Programming) teaches the coding and crafting skills required to create commercially viable games. It covers topics such as C++, OpenGL, AI and Networking Programming, providing the knowledge required to work with Unity and Unreal, the two main engines for game development. You'll also get exclusive access to the full PlayStation software and development hardware applications used in game development.

This course blends current theory, research and practice with the advanced programming skills you’ll use in the game development industry. Throughout, you’ll develop investigative skills and take analytical, creative and critical approaches to problem-solving, all complemented by hands-on practice. In collaboration with fellow programmers and game artists, you’ll use Unity and Unreal to build high-quality 3D and 2D games from concept to live prototype, devising solutions and producing computer programs to activate computer game interaction.

A Bachelor of Software Engineering (Game Programming) teaches the coding and crafting skills required to create commercially viable games. It covers topics such as C++, OpenGL, AI and Networking Programming, providing the knowledge required to work with Unity and Unreal, the two main engines for game development. You'll also get exclusive access to the full PlayStation software and development hardware applications used in game development.

This course blends current theory, research and practice with the advanced programming skills you’ll use in the game development industry. Throughout, you’ll develop investigative skills and take analytical, creative and critical approaches to problem-solving, all complemented by hands-on practice. In collaboration with fellow programmers and game artists, you’ll use Unity and Unreal to build high-quality 3D and 2D games from concept to live prototype, devising solutions and producing computer programs to activate computer game interaction.

Study Option

  • Tuition Fees
  • Duration156 Weeks
  • Intake03 June 2024 16 September 2024 17 February 2025
  • Study TypeOnline & Campus
  • Campuses Ultimo Campus
    New South Wales ( Inc. Sydney )
    46-52 Mountain Street Ultimo, 2007
    Torrens University Language Centre
    New South Wales ( Inc. Sydney )
    17-39 Foveaux Street Surry Hills, 2010
    Flinders Street campus
    Victoria ( Inc. Melbourne )
    196 Flinders Street Melbourne, 3000

Course Structure

This course comprises of 19 core subjects and three elective subjects.

Each subject involves 10 hours of study per week, comprising three hours of facilitated study and seven hours self-directed study.

 

Year 1:

Requirements:

Complete seven core subjects. Additionally, you’re required to select one elective from the electives tab.

 

Core subjects:

  • Maths 1 | MAT101

  • Introduction to Software Engineering | ISE102

  • Game Design Principles | GDP102

  • Algorithms and Data Structures (Pre-requisite ISE102) | ADS103

  • Maths 2 | MAT102

  • 2D Game Programming | GPR103

  • Computer Architecture and Operating Systems (Pre-requisite MAT101 & ISE102) | CAO107

 

Year 2:

Requirements:

Complete eight core subjects.

Core subjects:

  • Introduction to Computer Graphics | ICG202

  • Artificial Intelligence and Physics for Games | AIP201

  • Project Based Learning Studio: Technology | PBT205

  • 3D Graphics Programming | GPR202

  • Networking and Database Systems | NDS203

  • Rapid Game Prototype | RGP204

  • Game Development PlayStation | GDP204

  • Creative Enterprises | CEN207

 

Year 3:

Requirements:

Complete four core subjects. Additionally, you’re required to select two electives from the electives tab.

 

Core subjects:

  • Data Mining and Visualisation | DMV302

  • Work Integrated Learning | WIL302

  • Pre-Production Capstone 1 | PPR301

  • Production Capstone 2 | PRD302

 

Electives:
Requirements:

Choose three electives.

 

Elective subjects:

  • Beyond the Creative Industries | BCI100

  • Game Production Foundation | GPF104

  • Game Studies | GST201

  • Portfolio | CDM303A

  • Interaction Design | DIG103A

  • JavaScript Fundamentals | JSF100

  • Content Management Systems (pre-requisite DIG103A Interaction Design) | CMS200

  • Web App Development | WAD200

  • UX Fundamentals | UXF200

  • Python Fundamentals | PYF200

  • Component Library Development | CLD300

  • Advanced UX Applications | AUX300

  • Microservices Architecture (Pre-requisite ISE102) | MSA106

  • Introduction to Programming | ITP122

  • Data and Networking | MIS102

  • Introduction to Cloud Computing | ICC104

  • IT Professional Practice | IPP221

  • Cloud Architecture | CLA321

  • Concepts in Artificial Intelligence | CAI104

  • Probabilities and Statistics | PST107

  • Applications of Artificial Intelligence | AAI202

  • Introduction to Data Science | IDS201

  • Classification and Regression | CLR204

  • Machine Learning Principles | MLP301

Career Outcomes

As a specialist software engineer, you’ll work in exciting roles designing and building games. In this highly competitive industry, you’ll impress potential clients and employers with your professional portfolio of work – all produced during your degree – and catapult into a rewarding career.

Potential career paths

  • Video Game Programmer
    Average salary: $64,000
  • C++ Programmer
    Average salary: $80,000 - $113,999
  • App Developer
    Average salary: $77,313 - $177,525
  • Gameplay Programmer
    Average salary: $49,500

Academic

Australian Year 12 or equivalent.

Entry Requirement

Academic IELTS 6.0 (no band less than 5.5) or equivalent.

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